AI Insights · Timothy · July 2024
Q2 2024 iOS Slime Games Performance in the US: Sensor Tower Insights
Explore the latest trends in Slime Games on iOS for Q2 2024 in the US, with data from Sensor Tower. Dive into the performance of top apps in terms of downloads, revenue, and weekly active users.
As the second quarter of 2024 wraps up, we've seen intriguing performance from the top slime games on the iOS platform in the United States. Here's a brief overview of how these squishy, satisfying games have fared, with all data sourced from Sensor Tower.
Bruno - My Super Slime Pet showed a steady increase in downloads, peaking at 434K in mid-June before dipping slightly to 358K. Revenue trends fluctuated, with a high of 84K USD in early April and again in early June. Weekly active users grew consistently, reaching a high of 3.66M in mid-June.
World of Slime Simulator Games saw a significant spike in downloads during mid-May with 444K, which then stabilized around 61K by the end of June. Revenue exhibited stability, hovering around 30K to 39K USD. Weekly active users peaked at 481K in late May, followed by a downward trend to 152K.
Goo: Slime simulator, ASMR did not report any downloads or weekly active users for the quarter. Revenue was negligible, with a surprising jump to 106K USD in mid-June before returning to 5K USD.
Fluid Simulation experienced modest download numbers, with a peak at 70K in late May. The revenue for this app was low, with some weeks showing zero income. Weekly active users saw a slight growth, with the highest at 179K in the third week of May.
Virtual Slime had minimal downloads, with an unexpected rise to 20K in late May. Revenue was not a significant factor for this app. Weekly active users were relatively stable, with numbers hovering around 70K for most of the quarter.
For more in-depth insights and detailed analytics on the performance of these iOS slime games and others, Sensor Tower offers comprehensive data and analysis tools.